Projects
My past, present, and personal side projects.
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Upahkita.id - 2024
A website that collects and aggregates self-reported anonymous salary data on various job titles, careers and companies. Putting focus on the Indonesian job market. Made to help prospecting college students and professionals alike to grow their career.
Built with Next.js and made heavy use of Golang for backend microservices.
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MixTime - 2023
An e-menu web application I built with Laravel for a softdrinks seller. It has responsive UI and showcases items in a grid-based layout as “picture cards” which you can open to show detailed view of the item. It also features basic CRUD for administrative functionality and email notification system to allow users to send feedbacks of products. Currently, not being used much…
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Chat Web App - 2023
A Discord-like web application I’ve made as part of a college assignment in Web programming. Applied some form of HTTP long polling technique to enable semi-realtime chatting. Learnt about the basics of HTTP protocol and web fundamentals.
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Blabble - 2023
A native anonymous chat app for Android, much like Omegle but text-based (think WhatsApp or Telegram). The core idea is that by choosing from a list of topics, you can then link up with another person that matches your topics automatically and start chatting. All without requiring you to register to the app, the mechanisms of which utilizes Firebase’s features, mainly Functions in the backend-side (my area of focus). This was part of a college group-assignment in Mobile Programming course which implements project-based learning.
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Space Shooter Game - 2022
Out of all the many game prototypes I’ve made, this is the most presentable code-wise. It’s a command-prompt based Shoot ‘em up game written in pure C++ where you play as a spaceship captain whose job is to destroy alien spaceships. I made this project as more of a coding experiment for me to learn Win32 APIs, including DirectSound integration.
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Thrive - 2019
Not my personal project but a free and open-source game made with Godot by Revolutionary Games Studio which I’m heavily involved in as a volunteer since 2020. As a member of the core programming team, I work on various things from user interface (the screenshot above shows a user interface which is mainly implemented by me), gameplay features to bug-fixing. Often, I’m also involved in reviewing pull requests to the codebase made by open-source contributors and fellow team members. Check it out on Steam!
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SCP: Containment Breach Remake in Unity3D - 2018
My most proper unfinished game prototype ever. It’s intended to be a grand remake of the popular horror game of the same name in Unity3D, with enhanced inventory system, enriched story line and more dramatic in-game events - immersing the player deeper in the SCP universe - but I only got around to doing the intro sequence part. Even though the majority of the assets shown are from the original game, I modeled the environments and animated the characters myself. I’ve since lost the project files, although some of the (spaghetti) code are still available for view.
I don’t know, I might take on this project once again some day.
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